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#include <iostream>
#include <cstdlib>
// scuffed rock/paper/scissors cli game
int convertUserMoveToInt(char& user);
char returnRoundResult(int& user, int& cpu);
void clearScreen();
int main() {
clearScreen();
std::cout << "welcome to RockPaperScissorsCLI\n\n";
int userScore = 0, cpuScore = 0;
while (true) {
char userMove;
std::cout << "[ rpsCLI / scoreboard ]\n"
<< "[ user="<<userScore<<" cpu="<<cpuScore<<" ]\n\n"
<< "[ choose your move ]\n"
<< "[ (R)ock ]\n[ (P)aper ]\n[ (S)cissors ]\n[ (Q)uit ]\n\n:: ";
std::cin >> userMove;
if (userMove == 'Q' || userMove == 'q') return 0;
int userMoveCorr = convertUserMoveToInt(userMove);
int cpuMove = 1 + (rand() % 3);
char round = returnRoundResult(userMoveCorr, cpuMove);
clearScreen();
if (round == 'w') {
++userScore;
std::cout << "[ user won! ]\n\n";
} else if (round == 'l') {
++cpuScore;
std::cout << "[ cpu won! ]\n\n";
} else if (round == 'd') {
std::cout << "[ it's a draw! ]\n\n";
}
}
}
int convertUserMoveToInt(char& user) {
if (user == 'R' || user == 'r') return 1;
if (user == 'P' || user == 'p') return 2;
if (user == 'S' || user == 's') return 3;
else return -1;
}
char returnRoundResult(int& user, int& cpu) {
if (user == cpu) return 'd';
if (user == 1 && cpu == 2) return 'l';
if (user == 1 && cpu == 3) return 'w';
if (user == 2 && cpu == 1) return 'w';
if (user == 2 && cpu == 3) return 'l';
if (user == 3 && cpu == 1) return 'l';
if (user == 3 && cpu == 2) return 'w';
else return 'E';
}
#ifdef __WIN32
void clearScreen() {system("cls");}
#endif
#ifdef __unix
void clearScreen() {system("clear");}
#endif
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